------------------------------------------------------------------------------ ======================================== Mass Effect Sidequest FAQ By: fish_guts Version 1.10 ======================================== TABLE OF CONTENTS: 1. Version Information 2. Legal Information 3. Opening Notes 4. ---First trip to Citadel--- A. Unusual Readings/ UNC: Distress Call B. Citadel: Presidium Prophet C. Strange Transmission/ UNC: Major Kyle D. Citadel: Asari Consort E. Citadel: Xeltan's Complaint 5. ---After The First Meeting With The Council--- A. Citadel: The Fan B. Citadel: Scan The Keepers C. Citadel: Jahleed's Fears D. Citadel: Reporter's Request E. Citadel: Rita's Sister F. Citadel: Homecoming G. Citadel: Doctor Michel H. Citadel: Signal Tracking I. Citadel: Schulls The Gambler 6. ---After being made a Spectre--- A. UNC: Missing Survey Team B. UNC: Hostile Takeover C. UNC: Hostage D. UNC: Missing Marines 7. ---Noveria--- A. Noveria: Smuggling B. Doctor At Risk/ UNC: Dead Scientists C. Noveria: Espionage 8. ---Feros--- A. UNC: Espionage Probe B. Feros: Geth In The Tunnels C. Feros: Power Cells D. Feros: Water Restoration E. Feros: Verran Meat F. Feros: Data Recovery G. Investigate Samples/ UNC: Colony of The Dead H. Investigate Facility/ UNC: ExoGeni Facility 9. ---Return To The Citadel--- A. Citadel: Family Matters B. Citadel: Fourth Estate C. Asari Diplomacy D. Citadel: Planting a Bug E. UNC: Privateers 10. ---Virmire--- A. Wrex and The Genophage B. Virmire: Assisting The Team 11. ---Citadel Lockdown--- A. Citadel: Our Own Worst Enemy B. Citadel: Negotiator's Request 12. ---Uncharted Worlds--- A. UNC: Roque VI B. UNC: Cerberus C. UNC: Hades' Dogs D. UNC: Derelict Freighter E. UNC: Lost Freighter F. Geth Incursions G. UNC: Lost Module H. UNC: Depot Sigma-23 I. UNC: Listening Post Alpha J. UNC: Listening Post Theta K. UNC: Lost Module 13. ---Squad Member Sidequests--- A. Tali: Tali's Pilgrimage B. Garrus: Find Dr. Saleon C. Wrex: Family Armor 14. ---Backround Sidequests--- A. Citadel: Old, Unhappy, Far-Off Things B. Citadel: I Remember Me C. Citadel: Old Friends 15. ---Aligment Sidequests--- A. UNC: Besieged Base B. UNC: The Negotiation 16. ---Collection Sidequests--- A. UNC: Locate Signs of Battle B. UNC: Turian Insignias C. UNC: Valuable Minerals D. UNC: Prothean Data Discs E. UNC: Asari Writings 17. Closing Messages/ Contact Info/ Thank You's(and a thank you present!) ======================================== 1. VERSION INFORMATION: 12/17/07--- Decided to write a sidequest guide about the great game that is Mass Effect. 12/19/07--- Bought a 50 dollar bag of "Goofy Boots". 12/20/07---Began to collect info for guide/ laughed at a overwieght lady slipping on the ice outside. 01/01/08--- Began writing guide. 01/13/08--- Finished Mass Effect for a third time. Completed information gathering. 01/29/08--- Version 1.00 finished. 01/31/08--- Did a minor update by fixing typos, correcting errors, and added additional websites to Legal Information Section. ======================================== 2. LEGAL INFORMATIION This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission or submission by the author. As of right now, this walkthrough should only be available on the following sites: 1.--www.gamefaqs.com 2.--www.gamesradar.com 3.--www.cheatplanet.com Please notify me if it appears elsewhere at firstname.lastname@example.org All names, locations, and references are property of Bioware Corp. The document itself is the property of fish_guts(Tyler Gates). Copyright law prohibits plagerism of this material. (If you would like to use this guide on your site please email me first. Or just tell that hooker behind the 7-11 on elm, its not like I don't see her everyday anyways.) ======================================== 3. OPENING NOTES I really didn't understand the full scope of Mass Effects's sidequests when writing this guide. It was much more work and time consuming than I had initially thought. Though, I cant say I didnt have a great time playing through Mass Effect. I hope this guide is as enjoyable to read as it is informative. This particular guide was written to help with all the missions that aren't required to beat for the main story. Mass Effect's story is amazing and its not a long shot to say some of the sidequests are a blast as well. Though, thats not to say some are a pain in the O-ring. Hopefully this guide will clear those and some of the easily missable quests right up. It should also be noted that I will do my best to keep this guide as spoiler free as possible but with a guide of this nature its often difficult. Though I wouldnt worry about having any major plot points being ruined. Well except for that one part where Shepard sleeps with Garrus... ...oh wait that didn't happen, well I'm sure someone out there wished it did. well enough nonsense...on with the guide! ======================================== ---I Broke the guide down into story order with the exception of the last five sections which are quests you will be doing throughout your journey in Mass Effect. Also to note some useful information, no sidequest is available to be triggered after you leave for Ilos. Just something to keep in mind. (Also if your looking for a specific mission or section just use CTRL+F to bounce right over.) ======================================== 4. ---First Trip to Citadel--- A.---Unusual Readings/ UNC: Distress Call--- How do you get it?--- there is a computer console in Udina's office. just decrypt it. This quest is available as soon as you arrive at the citadel. when first arriving at the citadel their is a console on the east side of Ambassador Udina's office. When viewed you get the option of decrypting this computer. doing so gets you this quest What needs to be done?--- Looks like you need to travel to Hydra system in the Argus Rho cluster. Once there examine the planet Metgos. Once that is complete you will receive a emergency transmission from a medical transport, it looks like they are going to make an emergency landing on Metgos. *** At this point the mission title will change to UNC: Distress Call Get together a team and head down to the surface of Metgos. The distress beacon is south of your landing position and head there now for a little surprise. So the "distress beacon" was a Geth ambush huh? The best way to do this is by using Guerilla warfare. By that I mean pick out a Geth, waste him with the Makos guns and retreat, rinse, repeat. By using distance and the Mako's zoom you will give yourself plenty of time to dodge any incoming fire while not being overwhelmed by Geth. Once all Geth are turned into scrap metal(used to make ford's)you completed the mission. B.---Citadel: Presidium Prophet--- How do you get it?--- In the northwest corner of the Presidium district is a preaching Hanar and a C-Sec officer, speak to either of the two. ***Note: it takes either 7 charm and 6 intimidate to see all the outcomes of this mission. If you care about seeing it all, it might be best to wait.*** What needs to be done?--- Your goal in this situation is to stop the situation from escalating and you have a couple of ways of doing it. This mission is simple and really comes down to what kind of approach you want to take. you can persuade the officer to allow the Hanar to keep preaching which will get you Medi-Gel. Or you can push the Hanar out of there which will award you credits. Its not hard to see that Helping the Hanar is the "right" thing to do and will get you Paragon points. A third option you can take is to offer to pay for the license yourself. Propose this to the officer, when he agrees speak with Tom Crui...I mean the Hanar and offer to pay. It seems like both parties like this idea. It cost you a 150 credits though which early on in the game is alot. The plus side is that in the end both parties are happy....whoo. C.---Strange Transmission--- How do you get it?--- In the Presidium lies the C-Sec headquarters, there you will find Executor Pallins office. On the east side is a console, which needs to be decrypted. If successful you will get the Strange Transmission...um...mission. What needs to be done?--- Looks like you need to travel to the Century system in the(Stephen?)Hawking Eta cluster. When you arrive in the are you will receive a message from Alliance HQ explaining what's happened. ***The mission title will now change to UNC: Major Kyle*** Looks like you need to get a team together and head down to Presrop. Its a moon that orbits Klendagon. ***Note: You will most likely be facing human biotics. Choose a well balanced team with mods that inflict addition damage to organic lifeforms. too bad they didn't have a mod that inflicted STD's. Herpes is the burn that keeps on burning.. ..or so they say.*** The compound you are looking for is southeast of your drop location. There is several silos and two buildings. the door to the mercenary base is unlocked, go there first. you need to gain access to the other building and there is a few ways we can do this. 1. you can go in guns blazing and waste every cultist in the place. If you did that all you have to do is activate the control panel at the south end of the first floor. 2. We can go in peacefully...I guess. to do that approach the door to the mercenary base and say "I have to speak to Major Kyle". Follow dialogue until you are able to use persuasion. Which ever route you take you will next be tasked with talking to Charles Mans...I mean Major Kyle yourself. He is located at the southwest corner of the complex. when you reach him you will be entered into conversation with the freak. ***NOTE: It should be noted that if you killed any biotics so far you wont have the option of getting Major Kyle to surrender. He will want to rumble right off the bat.*** Major Kyle will admit to his wrong doings and you will have a choice to make. Using Paragon or Renegade dialogue will both get Major Kyle to surrender. You can either accept his terms or decline them and shove some hot led up his rectum. Either way completes this mission. D.---Citadel: Asari Consort--- How do you get it?--- As soon as you arrive at the Citadel you can activate this "mission". Speak to Sha'ira in the consort chambers to start this bull-honkey of a mission. ***Note: it takes 4 charm and 4 intimidate to see all the outcomes of this mission. If you care about seeing it all, it might be best to wait.*** What needs to be done?--- Sha'ira had a falling out with a recent client of hers and would like you to speak with him soldier to soldier, man to man, shepard to stalker. Accepting this gets you the Citadel: Asari Consort mission. your first task? Speaking with General Septimus, who happens to be drunk at the local skin bar Chora's Den. (My sister used to work at a titty club until we found out our real father was a frequent there. It wasn't the shared bloodline that made her leave, the real reason she quit is because when giving here a dollar he would almost always ask for change back). ***Note: You don't need to use persuasions to complete this mission but you should because it will garner you either Paragon or Renegade bonuses. Depending on which type you use.*** Whichever direction you choose to take the conversation the general will respect the words of his fellow soldier. General Septimus will understand the error of his ways and ask you to do him a favor. The General has a datapad that will clear the Consorts name and reputation and asks you to deliver it to her. If you accept this responsibility you will get the: ---Citadel: Xeltan's Complaint--- assignment (If you already completed this assignment Sha'ira will inform you that Xeltian already withdrew his complaint agasint her). Whether or not you accepted the datapad you should head back to the consort to wrap this up. Also depending on your actions you will get two very different outcomes. Paragon: If taking this route the consort will give you a reading of who you are and what you will become. She will also give you a small Prothean token if you spoke with Xeltan and gave him the datapad. Finishing the mission this way gives you a paragon bonus as well as some XP, credits, and Medi-Gel. Renegade: Choosing this route will get you all of the above as well as a "little" something extra. If you choose the "That's it?" option after she finishes speaking you get to do the nasty with the consort. Which we all know is the reason we bought this game. Now only if they had a similar scene with a Hanar... ***Note: Now that you have the Consort's trinket, you can take a little vacation to Eletania in the Hercules System, which lies in the Attican Beta cluster. If you've ever been there before you'd remember seeing a huge floating sphere. Well now you can use that trinket to get a little insight on the Protheans as well as some exp.*** E.---Citadel: Xeltan's Complaint--- How do you get it?---It becomes available after persuading General Septimus during the "Citadel: Asari Consort". Septimus would like your help in clearing the name of the Asari Consort. Agreeing to help will get net you this mission. What needs to be done?--- Xeltan is chilling in the Volus and Elcor offices in the Presidium. when you locate Xeltan speak to him about the deception and you can either take a paragon or renegade stance with him and will garner you the respective bonuses for each persuasion. No matter which route you take in the conversation you will get some credits and xp for your pimp conversation skills. ======================================== 5.---After The First Meeting With The Council--- A.---Citadel: The Fan--- (This is one of my favorite missions simply because this guy is so creepy he reminds me of one my sisters boyfriend's. I was actually worried when he would show up next. It's just a great little quest.) How do you get it?--- After your first meeting with the council you need to speak Conrad Verner in the upper markets section of the Upper Wards. ***Note: Need 2 intimidate and 2 charm to see all dialogue.*** When you first run into Conrad he will smother you in compliments. This guy really digs you, so much that he asks you for an autograph. Give him an autograph to continue this strange quest. ***Note: This quest wont proceed until you complete a Main-Plot story planet.*** When you come back though he will be in the same spot and will be more than excited to see you. He seems to be moist over the fact that you've been named the first human Spectre. He will ask you for a picture (which he intends to do something creepy with I'm sure). ***Note: This quest wont proceed until you complete another Main-Plot story planet.*** Again in the same area our little psycho has a strange request. He would like your assistance in making him a Spectre. No matter if you use persuasion's or just normal dialogue you will convince Conrad he's not cut out for that line of work. Though using persuasions will get you the respective paragon/ renegade bonuses. B.---Citadel: Scan The Keepers--- (The most annoying quest and probably the sole reason for this guide) How do you get it?--- This fungasmic quest is available after your first meeting with the council. You need to speak with Chorban in the Citadel Tower. What needs to be done?--- Chorban, a Salarian is interested in the Keepers (probably for some sick bestiality fetish). At any rate he would like your assistance with scanning these interesting creatures. There is 21 keepers present and all of them need to be scanned. The one good thing about this mission is that for each Keeper you scan you get exp and credits so even if you don't finish the quest you will still get a reward for each you come across. Here is the location of every keeper: 1. Center of the Citadel Tower 2. Southwest corner of the Citadel Tower 3. East side of Citadel Tower 4. Northwest corner of Citadel Tower 5. Northwest corner of the Presidum(just outside the Tower) 6. Northwest corner of the Presidum (near Wards entrance) 7. Presidum, balcony outside Embassy Lounge 8. Presidum, east end of diplomatic archives 9. Presidum, northeast corner of Volus and Elcor embassy 10. Southwest corner of Presidum, outside the consort's chambers 11. Southern Presidum, between Consorts building and Emporium 12. Presidum, in an alcove just south of the Emporium 13. C-Sec Academy, southwest corner of requisition office 14. C-Sec Academy, northern side of traffic control 15. Lower Wards, C-sec vehicle parking lot. 16. Upper Wards, east side, outside the Med Clinic 17. Upper Wards, northwest corner of the market area 18. Upper Wards, alleyway 19. Northeast corner of flux and wards access 20. Upper floor of the Flux, back of the casino 21. Docking Bay, southern end Once all are collected you will finish this tedious mission. the rewards are nice but with each Keeper you have trouble finding your soul dies a little. Worth it for a couple credits? Yeah, I guess so. C.---Citadel: Jahleed's Fears--- How do you get it?--- After your first meeting with the Council you can activate this by speaking with Jahleed in the C-Sec Academy. ***Note: it takes 7 charm and 6 intimidate to see all the outcomes of this mission. If you care about seeing it all, it might be best to wait.*** What needs to be done?--- After you have accepted the Citadel: Scan The Keepers mission you can go to C-Sec Academy and speak with Jahleed, A Volus. Jahleed wants you to speak with a buddy of his. Jahleeds colleague is located in the lower markets, in the Lower Wards. This guy turns out to be someone we know and will easily crack under the pressure. He will give you a little insight and at this point you have a choice to make. You can continue to scan the Keepers for Chorban or you can decline to continue. It doesn't matter what you decide but your mission isn't over quite yet. ***At this point the mission title changes to Citadel: Talk to Jahleed*** Back at the C-Sec Academy Jahleed flips and begs you not to arrest him. You have a persuasion choice to make here then a C-Sec officer will butt in and ask if everything is ok. You have another choice to make here: Paragon/ Neutral: you will say yes and have Jahleed turned over to the proper authorities which will get you exp and credits. The mission title then changes to: ---Citadel: Jahleed Arrested--- Renegade: The officer will leave and Jahleed promises to forget about any keeper research. Also if you have not done the Citadel: Scan The Keepers quest yet Jahleed will offer this to you now...sweet right after vowing not to do it! D.---Citadel: Reporter's Request--- How do you get it?--- After your first meeting with the Council this mission becomes available. Speak with Emily Wong in the Upper Wards. ***Note: This mission can be missed if you leave the Citadel without speaking to Emily Wong or forget to pick up the OSD in Fist's office during a Main Story Mission.*** What needs to be done?--- In the Upper Wards you will find a Human reporter by the name of Emily Wong. If you speak with her you will learn that she is trying to expose a organized crime group on the Citadel and guess what hotshot? Apparently...you're going to help. Getting some information is the first task on this mission and its easily done. You can pick up a OSD (optical storage disc) in Fists office. It's so easy because you have to go through there on a main story mission so when the time comes just remember to pick that disc up. Its also fulfilled after you rescue Tali. *If you already grabbed the disc after rescuing her you will deliver the information *If you forgot to get the disc you will get a chance to go back and pick the disc up. So don't worry if you forgot the first time around, Biff. Return to Emily Wong in the Upper Wards to complete this quest for a reward of some credits and exp. ***Note: If you have a Charm of 1 or an intimidate of 2 you can con Emily into giving you more credits.*** (I was kind of hoping for a "romantic" encounter with Emily Wong but..a few times she's been around this track and it just ain't gonna happen like that. Cause she ain't no holla back girl, yeah she aint no holla back girl...dang). E.---Citadel: Rita's Sister--- How do you get it?--- After your first meeting with the Council you can get this quest by visiting with Rita who is a waitress at the Flux. After learning a little bit you can decide to help Rita by looking into the matter, we need to talk with Jenna now. (Wow one sister is a waitress at a bar and the other bartends at a strip club...too...many...jokes.) Jenna is working at the Chora's Den in the Lower Wards. When speaking with her choose your appropriate responses and move the conversation along. Though Jenna will refuse to give out any information. It's time to report back to Rita. On your way back to Rita some rude jerk by the name of Chellick will "bump" into you. So instead of going back to Rita lets meet this guy at C-Sec Academy. Chellick is located in the southwest corner of the C-Sec offices. He's not to happy with the recent turn of events and of course enlists your help. At this point you have the option and if you have high enough charm/ intimidation points you can convince Chellick to cut Jenna loose right then and there. Other wise continue on with the conversation. you need to agree to meet a guy named Jax in the lower markets area of the Lower Wards. Down in the lower markets you have a few options of how you want to deal with the situation. Paragon/ Renegade: Will both get you the same end. You will refuse to pay Jax and will have to fight the Krogan and his two Powerpuff Girl bodyguards. Neutral: Will have you completing the sale just how you were asked. ***This will change the Mission title's name to Citadel: Rita's Sister and Chellick*** All you have to do now is return to Chellick with the results which will get you very different responses depending on how you handled the situation. No matter what happened you will get some exp, credits, Omni-Gel, and a Grenade. F.--- Citadel: Homecoming--- How Do you get it?--- This quest becomes available after you save Tali from those thugs. After you speak with Captain Anderson and the Ambassador, leave the embassy you will hear a guy calling out your name. What needs to be done?--- Outside the building a man by the name of Samesh Bhatia will call out your name. Once you engage in conversation with him he will give you a sob story about his wife. ***Note: Have Ashley in your party during this mission to see some extra dialogue.*** You now need to speak with an alliance diplomat Bosker. He happens to be in charge of this sick operation. In the Presidum you will find Bosker loafing around in the embassy lounge. After speaking with the diplomat you will learn they are keeping the body for a certain reason and of course, its your decision to decide if this is ethical of not. You have a few options here: Paragon/ Renegade: By using either of the two persuasions you can convince Clerk Bosker to release the body. By doing so you need a charm of 2 or an intimidate of 3. Agree with Clerk Bosker: By agreeing with him you need to say "Thanks for the information" or "Samesh should hear this". No matter which option you choose you need to go back to Samesh and inform him of the outcome, which gets you some exp. G.---Citadel: Doctor Michel--- How do you get it?---After defeating Fist and having talked to Dr.Michel once before. ***Note: You need a charm of 6 and a intimidate of 3 to see all parts of this quest. Might want to save this one for later...or don't*** What needs to be done?--- When you walk into Dr. Michel's office you will overhear hear being blackmailed by some dude. She needs your help in keeping something a secret(and no she didn't used to be a man!). Of course Shepard gets involved into someone else's business like a nosey high school girl. So we are off to speak with Morlan a merchant in the Lower Wards. When you first speak with Morlan he will be surprised and before anything can be resolved some big Krogan threatens to reveal everything if he doesn't get the medical supplies. You have a choice to make here as well. If you have a high enough Charm or Intimidate you can persuade the Krogan to leave Dr. Michel alone. Or if you choose to, you can fight the Krogan he's not to tough so don't worry about it. Apparently he is working for some honkey named Banes. No matter how you resolved that issue we need to go speak with Doc. Michel. Speak with the good doctor and inform her of your success in fixing her problem. You might also ask her if she knows who this "Banes" fellow is. Looks like this cracker may have had ties to the government, Maybe you should speak with Captain Anderson? Or don't because its not necessary to activate the quest, it just adds another step. By completing this mission you are awarded some credits, exp, and Medi-Gel. H.---Citadel: Signal Tracking--- How do you get it? This mission is first available after your initial meeting with the Council. You will find a strange gambling machine at the back of Flux's casino. What's needs to be done?--- After investigating the suspicious machine you will discover that someone is wiring money to a outside account. This will get you the assignment "Citadel: Signal Tracking" and our first task? You guessed it...sleep with a cheap hooker! Nah just kidding, we gotta track that signal. The signal is tracked to the north side of the Wards access hallway. Further investigation reveals that the signal has been bounced of a relay. Looks like we have some more sleuthing to do. Follow the signal to the Financial District in the Presidium. It looks like the signal is coming from a computer behind a counter. after looking into it we learn that, yes another relay is being used. Lets be off then! Still in the Presidium we learn that another relay is in the Emporium. Go there and investigate the row of computers. Another relay? Not this time slick, as it turns out we've come across an Artificial Intelligence. It apparently doesn't like you much and initiates a self destruct sequence. This opens a mini game of sorts. You need to discover the right button combination to save your scrawny hide. If you have a correct button it will flash green, if wrong the screen flashes red and you need to start over. Also if your feeling lazy here it is: Y, X, Y, A, X, A, A. Stopping the self destruct sequence awards you a few things. One, being you get a exp bonus. Two, you also get whatever credits where leftover in the machine. Also, in a distant third, you saved your pathetic crappy life. I.---Citadel: Schells The Gambler--- How do you get it?---You need to first complete the mission "Citadel: Rita's Sister". Watch a bouncer outside of flux throw a Salarian out of the club, talk to the loser. What needs to be done?---Schells wants you to help him with a little hustle. You need to accept his offer and you are faced with a choice. Paragon: If you don't any part of his plan you need to speak with Doran on the western end of the casino and give him Schell's tool. He will award you a bunch of credits. Renegade: You need to win at five games of Quasar to complete this task. Though, the casinos owner will start to get suspicious if you win seven games. If that happens he will have your butt thrown out. So no more than six wins with the cheating device ok? No matter which choice you went with you need to speak with Schells to complete this strange mission. ======================================== 6.---After being made a Spectre--- A.---UNC: Missing Survey Team--- How do you get it?--- After being made a Spectre just ride an elevator and when the appropriate news video plays, you will get this mission. What needs to be done?--- Your going to have to head to Trebin, Antaeus System in the Hades Gamma cluster. You need to land on Trebin but before you do, make sure to bring along some serious firepower(your going to be getting into some heavy stuff), Wrex always does the trick. Also bring some weapon mods that do extra damage against synthetics. Once you've landed head northeast an you will come across a research base. When you've arrived there its time to head down into the mining shaft. After a bit you will get rushed by some Husks. A great tip is to keep backing up and keep a solid distance from the modified wussies. After every husk has been wasted this mission is over, you also get an interesting message. B.---UNC: Hostile Takeover--- (This mission is sort of long...and kind of a pain to write. So yeah, just thought I would throw that out there.) How do you get it?---After you become a Spectre this assignment becomes available. To get this "fun" mission you have one of two choices. 1. If you have a high decryption skill you can hack a computer which is located in the southeast office of the office area in the C-Sec Academy. 2. Or the easy route, speak with Helena Blake whom is located on the south side of the Presidium, next to the bank. What needs to be done?--- When speaking with Helena you can choose to either accept or decline this mission. If you decline this request you will earn a Paragon bonus but deprive yourself of some serious combat with both Humans and Krogan. If you decide to take on this mission remember to get some mods that do extra damage to organics. We need to head to two different worlds and wipe out a base full of gangsters on each. 1. Mavigon in the Han System, located in the Gemini Sigma cluster. The base here is located southeast of your drop point and is also heavily fortified with turrets. It would be best to wipe these out with the Mako's cannon. Shouldn't be much of a problem because leaving the Mako on this planet is a bad idea. 2. Klensal in the Dis System, located in the Hades Gamma cluster. This time the bases is located southwest of your drop point and is protected by a bunch of sniper towers and mercs. Wipe them out. With both bases in ruin we need to report back to that Helena chick. She has her own base on the planet of Amaranthine, in the Fortuna System, located in the Horse Head nebula cluster. Once you've landed there head south/southeast to do some thuggin in her base. Once you enter the base you (as always) have a choice to make. Paragon/ Renegade: By using the appropriate persuasions you can convince her to back off and disband peacefully. You will also get the usual bonus for doing this. OR Travis Bickle Approach: By Choosing the dialogue "Your under arrest" you will enter a fight with Helena and her gang of thugs. First a purple energy wall will block the doorway and you need to shoot it before you can pass. A word to the wise, these guys are a bit tougher than other mercs. so just take your time, be patient, and shove your .45 down Helena's throat! After the bloodbath(or peaceful resolution)...your mission is complete C.---UNC: Hostage--- How do you get it?--- After being made a Spectre just ride an elevator and when the appropriate news video plays, you will get this fun mission. What needs to be done?--- Looks like you need to head to the MSV Ontario which lies in the Farinata System, in the Hades Gamma cluster. Remember you will be facing off against biotics. Equip mods that do increased damage against biotics. Also some armor that protects against biotic attack wouldn't be a bad idea either. You will die quickly if you try to fight them all at once so you have a couple of option here. You could either attempt to pick them off one by one OR do my most trusted method and bottle neck the biotic freaks. By bottle necking I mean have your squad mates wait in the hallway where you first enter and go ahead alone, Then get the biotics to follow you back. This makes it easier to wipe out the biotics. You only have three minutes here so use your time wisely. Use your preferred method and wipe them out. Once that is over enter the northeastern room and confront the groups leader. You have a choice to make here. Persuasion: By having a Charm of 6 or a Intimidate of 5 you can calm the leader down and defuse the situation peacefully. you will also get a Paragon/ Renegade bonus for using this. OR Duke Nukem Method: Its time to kick butt and chew bubblegum and unfortunately for the biotics...your all out of bubblegum. Forget the persuasions and enter a firefight with the jerks. As your wasting them keep in mind the guy you have come to save can be killed in battle. Keep him alive and make sure your own bullets don't go through him. Once the Chairman is safe the assignment is complete. D.---UNC: Missing Marines--- How do you get it?--- After being made a Spectre you have the option of speaking with Admiral Kahoku (you may have been sent to him by Captain Anderson at the end of the "Citadel: Dr. Michel" mission). At any rate, Kahoku is located in the Citadel Tower. What needs to be done?--- The Admiral wants you to tread were he cannot. head for Edolus, in the Sparta System which is located in the Artemis Tau cluster. Once at Edolus make a landing and head north which is where the distress beacon is located. When arriving there you will be attacked by a Thresher Maw. Many strategies work when fighting these annoying things and all I can really say is keep your distance and keep moving. After the beast is slain drive up to the distress beacon and investigate it and one of the marines to learn the cruel fate of the deceased. All that is left now is to inform the Admiral of the recent events. head back to the Citadel Tower and give him the bad news. Doing so finishes this mission. ======================================== 7. ---Noveria--- A.---Noveria: Smuggling--- How do you get it?--- You can get this mission as you land on Noveria. There is a Hanar Merchant name Opold and he wants you to do a little dirty work for him. The Hanar Opold is located at the northeastern corner of the Port Hanshan Plaza. What needs to be done?--- If you accepted this mission the Hanar will have the mysterious item sent to your ship for pickup. Once this item is picked up you will learn what it is. You need to decide now what you want to do with it. 1. take the package back to Opold but tell him your keeping it for yourself. ***Note: By doing this a number of consequences will happen. For starters, the Krogan who was supposed to get the mod... won't like you much and will attack you the next time you stroll into the docking bay. Also the mod doesn't have "set" stats, it varies depending on your level. So you may want to do this one later. If this is the route you plan to take of course.*** 2. Take the Mod back to Opold as he wanted. By doing so you will get 250 credits. Also this can be increased if you have a high enough Charm/ Intimidate. You will also get a Paragon/ Renegade bonus. 3. Take the item to Inamorda, a Krogan located in Port Hanshan Mezzanine. Inamorda was the guy who was going to get the Mod anyways and by taking it right to him you can get a bit more cash. He will pay you 500 credits and can even be increased to 750 with Charm/ Intimidate. A Charm/ Intimidate bonus will also be given. 4. You can take the illegal weapon mod to Anoleis the base administrator. In exchange for your deal he will give you a pass to the garage. You need this to further the story but there is other methods. Besides, this guy is a real dink. At any rate, any decision you decide gets you a fairly decent reward. B.---Doctor At Risk/ UNC: Dead Scientists--- ***Note: If you have the sole survivor background this mission is a bit more personal for you.*** How do you get it?--- This mission becomes available after arriving on Noveria. While on the southwest corner of Port Hanshan Mezzanine's upper floor you can hack a terminal. Do so to get this mission. Also of note, you need sufficient skill in electronics to decrypt this terminal. What needs to be done?--- When a successful hack is completed you will get a message regarding a location in the Newton System. This system lies in the Kepler Verge cluster, head there now. Once you arrive in the Newton System you will receive a message informing you of the current situation. It looks like you need to find the last remaining scientist and fast. He happens to be located on Ontarom, in the same system After landing head southeast and you will arrive at a facility. lucky you, the base is infested with mercs. Distance is your friend here. when all the mercs are wasted head into the base. When inside you will have to face eight more mercs, so remember to use the appropriate mods that do increased damage to organics. After the fight is over head into southwestern room and be ready for a revelation. The scientist you came to save is here but so is a guy who happens to have a gun on to the scientists head. You might know Toombs (if you have the sole survivor background). The soldier gives you a little background information to what's going on and you have to decide quick on how to handle this explosive situation. Heres the run of dialogue options: "Lets Make it Public"- completely useless. It wont get you anywhere. "Go ahead", "Do it", "Think about this!"- all lead to the same end, Toombs caps the scientist then wastes himself. "This isn't justice"- Toombs wil let the scientist live and lower his weapon. Requires a Charm of 12 "Let me do it"- Toombs remains alive and guess who caps the scientist? You! You cold hearted jerk! Requires a Intimidate of 9 I believe. Whichever decision you ran with its time to wrap this up, head back to the Mako. Once there, access the Galaxy map to complete this mission. C.---Noveria: Espionage--- How do you get it?--- After landing on Noveria this fun little mission becomes available. When you enter the Port Hanshan Mezzanine an Asari by the name of Mallene Callis will call out your name. You have a couple options here: 1. You can listen to her plea and further the plot. OR 2. Ignore her plea of help, much like my dad does to me. What needs to be done?---If you chose option one we can continue this quest(if you chose option two, proceed to laugh now). It looks like you need to pose as a buyer for an certain substance. If you accept this mission Mallene will hand you a device that will assist in the operation, she will also give you a bit of advice, location of the target, and send you on your way. Once you approach the human male(who is located at the bars north side) you have a couple of choices. 1. You can tell Rafeal that you were asked to spy on him. The Human will thank you and be off. 2. You can grill him with persuasions until Mallene's little device beeps. Once that happens just make up a excuse and book it out of there. You now need to return to Mallene and inform her of the results, again we have a couple of options here. 1. If you happened to tell Rafeal of the espionage plan and inform Mallene of this she will get a bit upset and leave Noveria. this route gets you a Paragon bonus. 2. If you happened to tell Rafeal of the espionage plan and lie to Mallene that you finished the job she will award you with the promised credits. Using Charm (lvl-12) or Intimidate (lvl-9) you can get here to pay you more credits. Doing this gets you a huge renegade bonus. 3. If you successfully hacked Rafeal's network and report this to Mallene she will award you with credits, which can be increased by using either Charm/ Intimidate. You get the usual bonus for using either. Mission Complete. ======================================== 8. ---Feros--- A.---UNC: Espionage Probe--- How do you get it?--- After landing on Feros this mission is available. If you hack the terminal inside the downed freighter in Zhu's Hope this mission is given to you. What needs to be done?--- While in Zhu's Hope walk inside the downed freighter and if you or a squad mate have sufficient decryption skill you can hack the terminal and receive a message. Looks like you need to travel to Agebinium, which lies in the Amazon System, located in the Voyager cluster. Once there you will recieve and interesting message. Looks like your stuck cleaning up an Alliance mess created back in the First Contact War. Land on Agebinium and lets get this show on the road. ***Note: You will be facing organics so bring the proper mods that do additional damage to organics. Also it may be a good idea to bring along someone with a high decryption skill, if you don't have one of course.*** Once you've landed head northwest towards the probe. Once you arrive on site it will become clear that we are about to do some spelunking. There is no enemies in the mines and the probe we are looking for is in the northern most room of the mine. It also happens to be behind a large door. Before you can enjoy the new scenery your way back becomes blocked off and a hologram activates informing you of just what is going on here. Before you can wet your huggies the bombs countdown timer starts. To deactivate the bomb(which you have 10 seconds to do) requires you to either make three successful ten button attempts(which comes out to 30 button presses) or use 100 Omni-Gel (Which comes out to 300 Omni-Gel total). You can proceed to cry now. If you survived the countdown continue out of mine(you cant go out the way you came). Once back on the surface of Agebinium you will notice a couple of things. Well first of all you happen to be on a ridge overlooking a merc camp, which happens to house the man who tried to kill you. Second, the stole your Mako! Its one thing to try and kill a man but its a whole other ballgame if you mess with a guys wheels. A few strategies work in this situation and it's up to you on how you wanna waste these suckas. 1. Pick the mercs of with a sniper rifle. This strategy works ok but the mercs have rifles of there own...and they are pretty dang good too. 2. Make a mad dash into the camp and unleash bullets from close range. This strategy doesnt really work the best. although this is how I beat it on my first try, tons of fun. 3. Saving the best for last, make a run for the Mako and if you can make it you will be in an armored vehicle for this battle. Run em over, gun em down. Just basically GTA these hosers. This strategy is my personal favorite as its almost a cake walk if done this way. After all the mercs are toasted, your job here is finished. (Timeout for a second, the next four missions all take place basically in the same area. It would make more sense to do them all at once then to do them one at a time, right?) B.---Feros: Geth In The Tunnels--- How do you get it?--- This mission becomes available after landing on Feros and after the Thorian is beaten. Make sure the person giving this mission isn't killed in the assault on Zu's Hope. Speak with Fai Dan. What needs to be done--- Fai Dan wants you to take out a Geth transmitter which happen to be located in some underground tunnels. The transmitter is located in the eastern most room of the tunnels middle section. The real problem isnt getting to the transmitter but actually destroying it. The transmitter is guarded by two snipers and three ticked of Krogans. You won't have much room here but try to keep your distance from the Krogans and you will do just fine. After the transmitter is destroyed report back to Fai Dan and complete this easy little task. C.---Feros: Power Cells--- How do you get it?---This mission becomes available after landing on Feros and after the Thorian is beaten. Make sure the person giving this mission isn't killed in the assault on Zu's Hope. Speak with May O'Connell What needs to be done?--- Inside the tower at the center of Zhu's Hope is May. As it turns out the colony is having a bit of an energy problem. So as usual...your going to solve it. All may really asks of you is to keep your eyes on the lookout for additional energy cells. Can't be to hard right? Well its not, in fact its in the collapsed bridge area that happens to be crawling with Verran. The energy cells happen to be in of the wrecked vehicles. ***Note: The required quest kill for the mission "Feros: Verran Meat" is located here as well. The kill is the Verran alpha male.*** Once the required items are acquired you can head back to May and finish this mission. D.---Feros: Water Restoration--- How do you get it?---This mission becomes available after landing on Feros and after the Thorian is beaten. Make sure the person giving this mission isn't killed in the assault on Zu's Hope. Speak with Macha Doyle. What needs to be done?--- Speak with Macha near the colony entrance to learn of a growing issue that needs your attenion. Looks like we need to open up a few water valves. This mission is incredibly easy. All three valves are located in the main north-south tunnel. The only issue you may have is you may walk past a valve. Why? you will be busy fighting geth in the tunnels. In any case all this mission requires is turning on three valves. once finished, return to Macha Doyle to complete this task. E.---Feros: Verran Meat--- How do you get it?--- This mission becomes available after landing on Feros and after the Thorian is beaten. Make sure the person giving this mission isnt killed in the assault on Zu's Hope. Speak with Davin Reynolds What needs to be done?--- Davin wants your assistance in taking down a beast. The alpha male is located behind a large door located in the middle of the western side of the tunnels. Immediatly after entering the room you will be rushed by Verran. The good thing is that Verran are totally weak, now the alpha male is a different story and could prove mildly difficult. Nothing a Spectre cant handle though, right? ***Note: The required quest item for the mission "Feros: Power Cells" is located here as well. The item is in one of the burnt out cars.*** After the alpha male is dead head back and inform Davin, I'm sure he will be pleased with the results. F.---Feros: Data Recovery--- How do you get it?--- This mission becomes available after killing the Thorian. you need to speak with Gavin Hossle located in the refugee camp. What needs to be done?--- Inside the refugee camp Gavin asks your assistance in retrieving some data. All you need to do is find his console in ExoGeni, copy the contents to a disc, and return the findings to him. Also he's willing to "make it worth your while" if your into that sort of thing of course. Gavin's console is locates on the eastern end of ExoGeni's upper level. It happens to be guarded by three ticked off Korgans. They will make attempts at charging you, make use of biotics to keep them at a distance. Once the Krogan lay dead, Access the console to get the necessary info. All that's left is to return the disc to Gavin, who happens to still be at the refugee camp. Once you've done that, this mission is complete. G.---Investigate Samples/ UNC: Colony of The Dead--- How do you get it?---This mission is available as soon as you arrive at ExoGeni. If your buzzing around ExoGeni's Upper Floor, specifically the far west side you will discover a "server node". It happens to be guarded by five geth. (At this point I'm really getting tired of the Geth. The way they keep popping up and won't go away reminds me of Herpes. The burn that keeps on burning...or so I've heard.) What needs to be done?--- After overriding the server you will receive a strange transmission. If you choose to follow this mission we need to head to Chasca which is in the Matano system, located in the Maroon Sea cluster. Once you've landed you need to head southeast towards a Science Facility. ***Note: Near the facility is two civilian structures. They happen to be optional but husks are really easy to fight and the easy exp and items are more than worth the minimal risk and time.*** When you've arrived at the facility be ready to be welcomed by tons of Husks not only outside but inside as well. The strategy is simple, Husks enjoy getting in close and blasting with an energy field. So just keep your distance and pick them off a couple at a time. Double back if necessary. Once all the Husks have been wasted head to the southwest room inside the facility and activate the terminal. Your able to download the colonists logs and by doing so you will learn something not so surprising. You might know the Cerberus group pretty well by now, or may have at least heard of them. In any case, looks like one of them may have recently been through here... Mission complete...for now. H.---Investigate Facility/ UNC: ExoGeni Facility--- How do you get it?--- This mission is available as soon as you arrive at ExoGeni. While on the western half of ExoGeni's upper floor, you will find a terminal which is able to be hacked. More specifically the terminal is located just after seeing the claw of the Geth ship, if you don't know what I'm talking about, you soon will. What needs to be done?--- Once you have decrypted the terminal you will recieve a message, it looks like we need to head back to the Normandy and set a course for the Vostok System, which is located in the Maroon Sea cluster. Once there Joker will give you an update and it looks like we need to land on Nodacrux. ***Note: Directly west of your landing point is a outpost swarming with creepers. There is no reason for visiting this outpost other than the exp given for killing all the Thorian creepers so its up to you if you wanna make the stop.*** After landing your going to want to head southeast towards the facility. Once at the facility head inside and be prepared to fend off a large group of Creepers in the buildings central room. you will be fighting 10 Thorian creepers in a relatively small space so a bottle neck or gun and run strategy will work great here. With all the Creepers destroyed continue to the southeast room to meet with Dr. ross and some mercs. The good Doc will give you a little insight into what happened and you need to make a dialogue choice. "Okay": Accept the docs bribe for keeping you mouth shut. This ends the mission without any bloodshed "I can't do that"/ "I should kill you right now!": choosing either of these puts you into combat with the doctor and mercs. I've got no strategy to beating them simply because they are incredibly easy. Whichever route you took, this mission is over. ======================================== 9. ---Return To The Citadel--- A.---Citadel: Family Matters--- How do you get it?---This mission becomes available after completing one of three main story worlds (Feros, Noveria, and Therum). Also this mission cannot be activated after you leave the Citadel after the Normandy is grounded. Speak with Michael and Rebekah Petrovsky. Who are in the southwest corner of the Presidium. What needs to be done?--- ***Note: you need three Charm and three Intimidate to see all possible outcomes regarding this mission. That shouldn't be a problem at this point in the game though.*** It looks like two people are in the middle of a heated argument and they turned to you, for your expert judgment. All you need to do here is let both sides give you the information and then you need to make a decision who to side with. Whomever you side with, the other party will argue your decision and by using persuasions you can convince this person why you made the choice you did. No matter which route you took using the appropriate persuasion gets you a Paragon/ Renegade bonus. B.---Citadel: The Fourth Estate--- How do you get it?--- This mission becomes available after completing one of three main story worlds (Feros, Noveria, and Therum). Also this mission cannot be activated after you leave the Citadel after the Normandy is grounded. Speak with Khalisah Al-Jilani who resides near the elevator to the docking bay in C-Sec Academy. What needs to be done?--- A reporter is requesting an interview with the first human Spectre...oh great. The trick here is to use as many persuasions as you can to answer all the questions. Using either Charm(lvl-8) or intimidate(lvl-7) allows you to answer each question and not look foolish. Neutral responses work...but you will end up looking like a dink. the only question you will want to answer neutrally is the last one. The reporter will inquire about Saren and the answer "I can't confirm or deny that". is the best way to go. Once the reporter is finished head back to the Normandy and access the Galaxy Map to hear what Admiral Hackett has to say about the interview. C.---Asari Diplomacy--- How do you get it?---This mission becomes available after completing one of three main story worlds (Feros, Noveria, and Therum). Also this mission cannot be activated after you leave the Citadel after the Normandy is grounded. Speak with Nassana in the embassy lounge, northern part of the Presidium. What needs to be done?--- Looks like we have a little family trouble and its important to get this Asari's sister back. Not only is her life at stake but so is Nassana's political standing. She gives you the location of her sister, you need to head to the planet Sharjila, Macedon System, located in the Artemis Tau cluster. You will be engaged in combat with many Human enemies, prepare appropriately. ***Note: Its wise to stay in the Mako for this mission. The environment will start damaging you if left out too long.*** Once you have landed on Sharjila head directly north and prepare for an attack on a merc stronghold. At this base happens to be four snipers in towers and four soldiers on the ground. take down the snipers first and then engage the foot soldiers however you want...run em over for all I care! Once you have cleared the outside of any threat its time to head to the interior of the merc stronghold. Inside you will be outnumbered by Human and Krogan pirates. Stick to cover, keep your distance, and avoid being flanked....easy as my sister. When you have cleared the base of enemies head to the second floor and head for the southern most room. Invesitgate the desk and learn a shocking truth. you now need to head back to the Citadel and inform Nassana of this twist. After informing Nassana of the recent events she not only gives you a little more insight to what happened but also offers a nice sum of credits to be put in your account. What's even better is that if you have 4 Charm or 4 Intimidate you can persuade Nassana to give you a better deal. Which happens to be access to Asari weapons mods...nice. D.---Citadel: Planting a Bug--- How do you get it?---This mission becomes available after completing one of three main story worlds (Feros, Noveria, and Therum). Also this mission cannot be activated after you leave the Citadel after the Normandy is grounded. You also need to have completed Emily Wong's previous mission "Citadel: Reporters Request". Emily Wong is located in the Citadel Tower. What needs to be done?--- Looks like Emily has another job for you and this time your going to be uncovering a possible danger within the Citadel. Head to C-Sec Academy, Air Traffic Control is at the western end of the Academy. You have a few options on how you want to handle this mission. 1. Go back to Emily and by using a Charm persuasion you can convince her that this mission is a bad idea, which nets you a Paragon bonus. 2. Go to Emily and by using a Intimidate persuasion you can convince her that you did indeed plant the bug but it didn't work. Which gets you a Renegade bonus. 3. You can pant the bug like she asked. The perfect place to drop the bug is on the northeastern corner. The spot is called "Inconspicuous Location"...how convenient. At any rate, once you have the bug in place its time to inform Emily Wong. No matter how you decided to complete this task Emily will award you with a nice amount of credits. E.---UNC: Privateers--- How do you get it?--- There is two ways to get this mission. First you can speak with Garoth in the Citadel Tower. Apparently you can also just head right for the Strenuus System, Horse Head Nebula and scan the Frigate near Xawin. ***Note: I have not confirmed this but word has it that you can also get this mission by scanning a terminal on Noveria. It's on the lower floor of the Synthetic Insights office.*** What needs to be done?---Garoth stands on the northern end of the Citadel Tower. Garoth informs you of the current situation and gives you the last known coordinates. You need to head to the Strenuus System, located in the Horse Head Nebula. Once there, search around the planet Xawin and find the MSV Majesty, scan it now. Turns out you need to now land on Xawin and investigate further. Land on Xawin and head northwest, your going to need a team thats prepared to fight Human and Krogan enemies. The base is well defended with three snipers and four turrets. Take the turrets and snipers out with the Mako's cannon from a distance to avoid damage. Once the exterior of the base is safe we need to head inside and clear that out as well. Inside there is eight Human and Krogan enemies. Use cover, keep you distance, and don't let your enemies rush you. After clearing the base of any enemies its time to head upstairs to the southern most room. There you will a corpse and a datapad. Its time to return to Garoth and inform him of the news. Explaining to Garoth of what happened on Xawin ends this mission. Also if you tell him using either Paragon or Renegade choices you will get a small bonus to the appropriate method. ======================================== 10.---Virmire--- A.---Wrex and The Genophage--- (We all knew this was coming, when writing this guide I heavily debated on whether or not this was even a sidequest. My conclusion was that while this quest was forced upon the player it was not part of the main story. Also this mission is made much easier if the player has previously done the "Wrex: Wrex's Armor" side quest.) How do you get it?---During the Virmire Mission speak with Captian Kirrahe regarding the Genophage. ***Note: You need either 8 Charm and 8 intimidate to see all possible outcomes. Its very important you have sufficiant points in one of these persuasions otherwise it could end in you losing Wrex.*** What needs to be done?--- Wrex is upset with the current sitation and is popping caps into the water. Approach Wrex and the heated showdown begins. No matter what you say at first it eventually leads to Wrex waving his piece in your face (that came out wrong). At this point you have three possible options. 1. "I wouldnt do this otherwise/ "We are": Both get Wrex to calm down and back off. Though you have had to previously completed the "Wrex: Wrex's Armor" mission. This completes the assignment and gets you a huge Paragon bonus. 2. "This isn't up for debate": This causes the situation to heat up and you now have six possible options. Two of these are persuasions. A. "These aren't you people"/ "Don't be so Naive": Use the appropriate persuasions to see these outcomes which causes Wrex to lower his gun and agree to help you stop Saren. B. "Signal Ashley to kill Wrex"/ "Kill Wrex": By choosing either of these Wrex dies and is obviously no longer available on your squad. you also receive a huge Renegade bonus for doing this. C. "We can work this out"/ "Calm down": By choosing either of these two Ashley shoots Wrex in the back of the head. This kills Wrex and you are left dealing with Ashley's behavior. you can respond in a paragon or Renegade manor and each will give you the appropriate bonus. B.---Virmire: Assisting The Team--- (Just like the above mission, its difficult to classify this mission as a side quest. Though, with this particular mission its a bit easier because while you are forced to take this mission, its up to you if you even want to do it.) How do you get it?--- This mission is automatically given to you when you leave the Salarian camp to begin the infiltration mission. What needs to be done?--- The Captain asked you to be on the lookout on how to make his job a bit easier. first of all we need to find a way to weaken the Geth's Defenses. At the northeast corner of the map is communications tower. Be ready for a group of defending Geth, once you've taken care of them head to the second floor and locate the "triangulation tower". Use it to slow down the Geth. Looks like we need to disrupt communications now, in the middle of the base sitsthe satellite uplink tower. You will not only be facing Geth this time but also Krogan, so be prepared. Once you have cleared out any enemies take aim at the top of the uplink tower and unload bullets into it. Once that is destroyed we only have one thing left to do. ***Note: If your to lazy too clear all the Geth and Krogan out of the Satellite uplink tower you can also shoot the tower from a distance though I wouldn't recommend doing it, you'll never get the ladies that way.*** Okay, now we need to take care of some Geth Flyers. We need to head directly north of the uplink tower. You can approach this are from the southwest or northwest. Once your there you will encounter five Geth drones, killing them all completes that portion of the mission. Also If you want to take the Flyers out in a hurry, shoot the huge gas tanks their defending. Lastly, were gonna draw the attention away from Kirrahe's team and make it a bit easier for them. On the western end of the base is a security console. Accessing it allows you to shut off the security alarms for the base. I should mention that you can also trigger alarms on the base to draw attention away from your team but that would make things harder for Kirrahe. Choose "They've got enough trouble" to complete this mission. ***Note: For all you jerks out there, triggering the alarms on Kirrahe doesn't get you anything...unless you find that kind of thing funny.*** ======================================== 11.---Citadel Lockdown--- ***Note: The next two missions take place during the lockdown in the "Race Against Time" mission, in the Citadel. They are both done during your walk from the docking bay to your meeting with Captain Anderson.*** A.---Citadel: Our Own Worst Enemy--- How do you get it?--- During the "Race Against Time" lockdown this mission is available. It cannot be activated after you leave the Citadel after being locked down. Speak with Charles Saracino in the Upper Wards. What needs to be done?--- A Human named Charles is asking for your support in a movement. Its up to you on how you feel with this issue, with this come a Paragon/ Renegade choice. If you give Charles a Paragon response you will end up debating him and telling the bigot you wont support his cause. This will give you a small Paragon bonus. If you give Charles a renegade response you will agree with his anti-everyone ideals and get yourself a Renegade bonus. If you give a neutral answer it will end the conversation without finishing the mission. You can start it again though, and decide which stance you want to take. Whichever side you take on this doesnt matter, choose one to finish the mission. B.---Citadel: Negotiator's Request--- How do you get it?---During the "Race Against Time" lockdown this mission is available. It cannot be activated after you leave the Citadel after being locked down. Speak with Elias Keeler, outside Flux. What needs to be done?--- Elias needs a little "boost" and wants your help in getting it. you have a few choices on how you want to handle this issue. If you want nothing to do with the addict and wish to resolve it right away choose "Your an addict" Then choose one of the available persuasions. You need a Charm of 8 or and Intimidate of 7 to do this. *If you wish to help him get the drug choose one of the non persuasion dialogue options. Head towards the Med Clinic in the Upper Wards and speak with Dr. Michel. She has two things for sale. One is a non addictive narcotic and the other is the stimulant that Elias wants. Purchase both or just the one you plan to use. 1. If you decide to give the tweaker his stuff he will pay you back and give you a nice chunk of credits as well. Peddling drugs never felt so good. 2. If you give Elias the narcotic he will pay you back and give you the bonus then take the drug on the spot. He will realize its not the drug he wants and will question you on it. No matter how you choose to complete this mission, its now complete. ======================================== 12.---Uncharted Worlds--- (The following missions are missions that don't fit into any other category. They are missions that aren't triggered on any plot world, aren't related to anyone personal histories, and are not part of any collection assignment.) A.---UNC: Rogue VI--- (This is one of the best missions in the game not only because it allows you to specialize afterwards but it also takes place on Luna. I about had an awegasm when I first saw Earth from Luna...until...take a look at Earth. Does something look backwards to you?) How do you get it?---After reaching level 20 travel to any new system and you will receive a urgent message from Admiral Hackett. Looks like we need to travel to Luna, in the Sol System, located in the Local cluster. Once you have landed on Luna head southwest towards the Alliance Training Grounds. You will be dealing with synthetic and mechanized chaps so prepare appropriately. The training grounds consist of three different buildings all next to each other. They also happen to each be protected by two heavy turrets. Take them out with the Mako's Cannon from a distance and lets begin. Inside of every base is the same, you need to go inside and deal with nine drones before destroying the VI conduits. It seems simple enough but its not, these drones are incredibly tough, agile, and love to swarm you. Plan your moves wisely here. It doesnt matter which building you go in last because whichever one that is will be considerably harder than the first two. why? Because you will be facing off against five rocket drones and four assault drones. You also have to deal with Kinetic barriers in front of every door. After you have cleared all the drones. rest and recharge before destroying the last of the VI conduits. Your doing this because once you start shooting at it a back up unit of drones will power up. Once every VI conduit is destroyed you completed the mission and earned yourself a specialized class. B.---UNC: Cerberus--- How do you get it?--- Speak with Rear Admiral Kahoku after completing the mission "UNC: Missing Marines". ***Note: Weapon mods that do increased damage to organics work great here.*** What needs to be done?--- The Admiral is upset from before and believes he knows who did it. He sends you on your way to investigate. You need to set a course for the Yangtze System, located in the the Voyager cluster. Once there land on the planet Binthu. Once you've landed you will need to wipe out three facilities. It really doesn't matter which one you go for first but I will give you a mini rundown of what you will be facing at each. 1. This one is located due south of your landing spot. Its defended outside by two heavy turrets and protected inside by a bunch of soldiers. Take them out first and then wipe out the Rachni which is being held captive. 2. Located due east of your landing point this facility is protected by two heavy turrets outside. The only difference inside of this base is that instead of holding a Rachni captive these guys are holding three Thorian Creepers captive. Wipe out the soldiers, wipe out the Creepers, and your done here. 3. This final base is located north/ northwest of your drop point. Like its counterparts its protected by two turrets. Inside its the same as before, the only difference now is we got three Rachni workers to wipe out. After your have cleared the area examine the body in the middle of the room. Once you have examined the body you will not only complete this mission but also get the assignment "UNC: Hades' Dogs". C.---UNC: Hades' Dogs--- How do you get it?--- Examine Kahoku's corpse at the end of the mission "UNC: Cerberus" ***Note: Weapon mods that do increased damage to organics work great here.*** What needs to be done?---We are going to be getting a little revenge here, well actually alot of revenge. First though, we need to head to the planet Nepheron in the Columbia System, located in the Voyager Cluster. Once you've landed head southwest of your landing point and be prepared for combat. Once you come upon the base you will need to kill four commandos the outside. After that is completed head inside and be ready. The base is the exact same layout as every other Cerberus base and you've got eight soldiers to deal with here just use the same strategies you've used so far and you'll be ok. Once every soldier is dead head into the southeast room and access the terminal to receive encrypted files. After you have received the files the assignment is complete. ...Or is it? Once you access the Galaxy Map on the Normandy you will get a message from a man representing the "Shadow Broker" you may have heard about him already. In any case, you have three options here. 1. "That's Treason!": By taking this Paragon choice you will refuse giving up the classified Intel and receive a Paragon Bonus. 2. "What's in it for me?" By striking a deal with the representative you will get a sum of credits and Renegade points. 3. "Forget it": This ends exactly the same as the Paragon route except you get no Paragon bonus. D.---UNC: Derelict Freighter--- How do you get it? This mission is available after completing Feros. You need to travel to the Caspian System located in the Maroon cluster. Look for the MSV Cornucopia. What needs to be done?--- Once you board the ship all seems quiet. The silence is broken as you get attacked by a large posse of Husks. They have high numbers but are no match for your team. Proceed to the cockpit to learn the fate of this ships crew. doing so ends this small mission. E.---UNC: Lost Freighter--- How do you get it?--- In the Ming System, located in the Gemini Sigma cluster is the MSV Worthington. Scan for it now, once you have done so board it and be prepared to handle a human biotic. What needs to be done?---The only area of concern here is that the whole ship is rigged up with fusion containment cells that explode when you get to close. Shoot them from a distance to avoid unnecessary damage. Enter the ships northeastern room and discover a medical computer. Play the logsnow to figure out what the heck is going on here. By now that man on the table probably makes a little more sense to you. Its your choice if you want to pull the plug on him or not. The southeast room of the ship gives you some more logs to listen to you and a little more insight on what's going on. Finally proceed to the cockpit to hear one final log. as soon as the log is finished turn around to see some crazy lady running at you. At this point you probably have a good idea who it is. Julia has powerful Biotic abilities and will try to knock your squad out right away. If prepared she is no trouble at all. With Julia dead, this mission is over. F.---Geth Incursions--- What needs to be done?--- After completing any of the three post-Citadel main story worlds (Feros, Noveria, and Therum) this mission becomes obtainable. What you needs to do is travel to the Armstrong Nebula cluster. Once there, you will receive a message from General Hacket informing you of the situation. What needs to be done?--- You need to wipe out four Geth outposts on four different planets as well as a Geth main base. You will be fighting Geth so prepare an appropriate team. ***Note: You can wipe these bases out in any order you wish.*** Rayingri- Head south from your drop zone until you reach a mountain. The only way to the base is up a path spiraling around the mountain. Inside the station are Geth and some Husks, easy enough. Just clear the base of any enemies and your finished here. Once outside though you will be ambushed by a Geth Dropship. Run and gun them or hop in the Mako and make quick work of them. Maji- Maji is located in the Vamshi System. The Geth outpost here is north of your drop point. Here all your enemies are outside which makes this much easier. Your only concern here is that your radar becomes jammed as you approach the base. The best strategy here is to keep your distance, allowing you to dodge incoming missiles and other gunfire while also being able to take each Geth out one by one. Once you've wiped this place out its time to move on. Antibaar- This planet is located in the Tereshkova System. The Geth base on this planet is located northeast of your drop point. The good thing about this base is everything is located outside, which makes for an easy fight. The bad thing is, your radar becomes jammed as you near the base. Use the same strategy you used on Maji and you'll be fine. After each Geth is wasted a Geth Dropship will unleash reinforcements. Use the same strategy before and you'll be finished here in no time. Casbin- This planet is located in the Hong System. The base is northeast of your drop point. Though you will have to drive north along the valley and make a wide left turn. Along the northern mountains which surround the base you will find and opening. The base is basically the same thing we have dealt with before. Only this time when the Dropship comes you need to destroy it ASAP, if you don't it will continue to drop reinforcements. Unless you want that to happen...for the exp. In the Grissom System is the Planet Solcrum. We need to go here and finish this mission once and for all. The base here is located east of your drop point. The exterior of this base is defended by two Geth Colossi. Use distance to make this battle easier. Once the base's outer defenses are shut down its time to head inside. Inside you have a few problems. First of all, your radar is jammed and lucky for you, there is a Geth Juggernaut lurking around. Not to mention the many numbers of other ticked off Geth. Your in for a real treat here. Once you ave killed all Geth in the area you will completed the mission but there is something you may wish to do here. On the base's first floor is a terminal in the southern room. Overriding this terminal will give you some interesting information and also activates the mission "Tali and The Geth". Mission complete. G.---UNC: Lost Module--- How do you get it?--- This mission is available right after you gain control of the Normandy. All you need to do is enter the Attican Beta cluster for the first time. Admiral Hackett will contact you with all the details. What needs to be done?---You need to travel to the planet Eletania in the Hercules System, located in the Attican Beta cluster. Looks like an important piece of equipment with missing and you need to find it quickly. The downed probe is northeast of the Mako's drop point. Once your there inspect the probe to learn that the module has been taken out. Quickly return to the Mako to see that your in game map has been updated with the locations of four monkey colonies. Here you need to make a Paragon/ Renegade choice. You can either get out of the Mako and inspect each monkey for the module which is a Paragon act. Otherwise you can shoot every monkey which is considered Renegade. You must now begin your search of each and every colony for the module. Well how about I tell you where its at? There is a monkey colony north of the downed probe. There you will find a mine entrance. Once inside go to the eastern cave alcove, in that spot one of the monkeys has the module. Once you have the module in your hands the cave fills up with Geth. Ten to be exact. You must fight them in order to advance, though they pose little threat. Once you return to the Normandy this mission is complete. H.---UNC: Depot Sigma-23--- How do you get it?---This mission is available after completing Noveria. Coordinates are given in Listening Post Theta. See the mission "UNC: Listening Post Theta" for more details. What needs to be done?--- In the Gorgon System, located in the Argus Rho cluster is a unidentified freighter. Of course you need to board it. Be prepared to fight Rachni so using mods that do increased damage against organics would be a good idea. These Rachni want to rush you and explode a toxic cloud up in your grill. Use your surroundings and keep a safe distance and you will be fine. After every Rachni is dead, head to the northeastern room of the ship and access the Terminal to learn what happened here. Looks like Cerberus screwed up again, for being such "Elites" those dudes really get careless. ***Note: Having Wrex in your party during this discovery triggers a nice little rant by our buddy Wrex. Also remember that show "Dinosaurs" back in the 90's? I heard Wrex was an extra in that.*** After you are finished listening to the audio logs it's time to blow this ship up which by doing so conveniently makes a ton more Rachni show up. Eh, forget fighting them just make a run for the exit. Once you make it out of there, your mission here is finished. ***Note: The next two missions "UNC: Listening Post Alpha" and "UNC: Listening Post Theta" are linked together. You can do either one first and still get the other corresponding mission.*** I.--- UNC: Listening Post Alpha--- How do you get it?---This mission becomes available after completing Noveria and has two possible ways of obtaining. One you can go directly to the Erebus System located in the Styx Theta cluster to here a distress call or you can hear a similar distress call if you activate the comm on Listening Post Theta. What needs to be done?-- No matter which way you obtained this mission there is a distress call coming from the Erabus System located in the Styx Theta cluster, head there now. Some fellow marines need your help, land on the planet Nepmos to assist them. You will be facing of against Rachni so equip mods that do increased damage against organic and unshielded enemies. After landing on the planet head southeast and meet a group of marines being swarmed by Rachni, assist them by taking out every one. After a bit a timer begins to countdown to the next Rachni swarm. Use this time to inspect the Generator to the Listening Post. It has been heavily damaged and you have the option of hooking the Mako up to it. While doing this will leave the Mako inoperable it will also reactivate the local defense turrets, which are a great help. It's up to you if you want to do this or not but I found that the turrets offer more help than the Mako in this situation. Once the second wave arrives assist the marines and you will notice one final time counting down. This is the coming of the last swarm, once this final attack is repelled speak with Lt. Durand about the current situation. ***Note: Here you can also speak with the Lt. about another listening post which happens to be Listening Post Theta. It wont get you the mission but will send you in the right direction.*** A marine will inform you and the Lt. of a hollow cavern near your location. Chances are that's where the Rachni are coming from. Chances are even better that your going to be the one stuck cleaning it out. The cavern is west of your current location, hop into your whip and head out. Once you arrive on location leave the Mako behind and enter the mine. After entering the mine (about 1/3 of the way in) you will be swarmed from all directions by Rachni. Continue on bagging any Rachni you see. Once you have wiped out all the Rachni here, the marines are safe and your mission is over. J.---UNC: Listening Post Theta--- How do you get it?---This mission becomes available after completing Noveria and has two possible ways of obtaining. First, you can get the info from the Marines in the "UNC: Listening Post Alpha" mission. Or you can just head directly to planet Altahe in the Acheron System, located in the Styx Theta cluster. What needs to be done?--- An Alliance listening post went silent a few days ago and you need to check it out. Head to the planet Altahe in the Acheron System, located in the Styx Theta cluster. You will be facing off against Rachni enemies so equip weapon mods that do increased damage to unshielded and organic enemies. The listening post is south of your drop point. Once there clear away all enemies outside and begin your assault on the interior of this base. The base is riddled with corpses and understandably so, it's also swarming with Rachni. Blast away any alien scum you see while screaming Duke Nukem quotes at the screen (Nobody steals our chicks...and lives!). Enter the bases southwestern room and inspect the FTL comm. After doing this inspect the terminal next to it. Inspecting both of these things not only gives you a little insight into what happened here but it also completes the mission. K.---UNC: Lost Module--- How do you get it?--- This mission is available right after you gain control of the Normandy. All you need to do is enter the Attican Beta cluster for the first time. Admiral Hackett will contact you with all the details. What needs to be done?---You need to travel to the planet Eletania in the Hercules System, located in the Attican Beta cluster. Looks like an important piece of equipment with missing and you need to find it quickly. The downed probe is northeast of the Mako's drop point. Once your there inspect the probe to learn that the module has been taken out. Quickly return to the Mako to see that your in game map has been updated with the locations of four monkey colonies. Here you need to make a Paragon/ Renegade choice. You can either get out of the Mako and inspect each monkey for the module which is a Paragon act. Otherwise you can shoot every monkey which is considered Renegade. You must now begin your search of each and every colony for the module. Well how about I tell you where it's at? There is a monkey colony north of the downed probe. There you will find a mine entrance. Once inside go to the eastern cave alcove, in that spot one of the monkeys has the module. Once you have the module in your hands the cave fills up with Geth, Ten to be exact. You must fight them in order to advance, though they pose little threat. Once you return to the Normandy this mission is complete. ======================================== 13.---Squad Member Sidequests--- A.---Tali: Tali's Pilgrimage--- How do you get it?--- This mission becomes available after completing the mission "UNC: Geth Incursions" see said mission for more details. What needs to be done?--- At the end of "UNC:Geth Incursions" you have the option of hacking a terminal and receiving a large amount of info on the Geth. Down in the engineering level of the Normandy Tali requests that you let her copy this data as it would be of use to the Quarians. Letting her do so completes this small mission. B.---Garrus: Find Dr. Saleon--- How do you get it?--- This interesting little mission becomes available after completing three of the four post-Citadel worlds (Feros, Noveria, Therum, or Virmire). You must also have completed at least three UNC assignments. One last thing, you must have also had three personal conversations with Garrus while he is onboard the Normandy. After meeting all these requirements speak with Garrus and make a "personal inquiry". Follow all the dialogue lines to learn about a previous mission Garrus undertook. What needs to be done?---Garrus has a history with a certian organ doc and he wants your help in tracking him down. Garrus gives you the coordinates to his last known location. Go to the Herchel System in the Kepler Verge cluster and search for the MSV Fedele. You will be facing six organic enemies so prepare for this. After you have cleared the ship of any threats head towards the front of the ship and in the room on the right is Dr. Saleon. When speaking with the Doc you have some dialogue choices to make but none are of any consequence because it all ends in the same way. Dr. Saleon decides to go down with a fight, and it's not much of one. The doc is easily wasted with one or two shots. Mission complete. C.---Wrex: Family Armor--- How do you get it?--- This mission becomes available after completing three of the four post-Citadel worlds (Feros, Noveria, Therum, or Virmire). You must also have completed at least three UNC assignments. One last thing, you must have also had three personal conversations with Wrex while he is onboard the Normandy. Speak to Wrex about his father, follow all the dialogue and learn about Wrex's grandfather. By doing so, Wrex gives you a little insight about a suit of ancestral armor. There is also another, easier way of obtaining this mission. With Wrex in your party head right to the planet Tuntau and this mission will be triggered. You can even do it right after leaving the Citadel for the first time. Wrex must be in the party though. What needs to be done?--- Wrex gives you the coordinates to the man who has his armor, lets get it back. Head to the planet Tuntau in the Phoenix System, located in the Argus Rho cluster. ***Note: You will be fighting organics with biotic abilities and shields so prepare appropriately.*** Once you have landed Tuntau head due south and engage the enemies at the small base and head inside. Inside you will be facing off against seven well trained enemies. Your enemies wont Zerg rush you so you can pick them off slowly and avoid any unnecessary damage. Once you have wiped the place clean proceed to the southern room upstairs and open the wall safe to receive Wrex's Armor. If Wrex happens to be in your party the mission is complete if not find Wrex on the Normandy and give him back his families armor to complete this mission. ***Note: If you have any trouble with opening the safe you can go back to the Normandy and bring back a crew with a higher decryption skill or you can always return later when your higher level.*** ======================================== 14.---Background Sidequests--- A.---Citadel: Old, Unhappy, Far-Off Things--- ***Note: Must have the Spacer Background.*** How do you get it?---This mission is available after completing any of the first three post-Citadel worlds (Noveria, Feros, or Therum). This mission cannot be activated after you leave the Citadel after the Normandy is grounded. Return to the Wards area in the Citadel to meet Zabaleta, who happens to be a drunk. What needs to be done?--- This man claims to know your mom and you need to head to the Normandy and contact your mother to confirm his story. Head to the comm room of the Normandy and contact your mum, looks like your mother wants you to help Zab get the help he needs. Return to the Wards area and lets finish this. You have a few options on how to deal with this man. When speaking to him wait until persuasions become available. Using either Charm (level4) or Intimidate(level 5) gets you the same result, Zeb will agree to seek out help. Though there is a few other non persuasion options you can take. "I'll give you 20 for food"--- You will help Zeb by getting him the food he needs. This will get you a Paragon bonus. "Take the money"---This completes the assignment, no bonus awarded. "Screw you"--- You don't care about Zebs whining. This gets you a well deserved Renegade bonus. I hope you feel bad. B.---Citadel: I Remember Me--- ***Note: Must have the Colonist Background.*** How do you get it?--- This mission is available after completing any of the first three post-Citadel worlds (Noveria, Feros, or Therum). This mission cannot be activated after you leave the Citadel after the Normandy is grounded. You must return to the Citadal, ride the elevators down to C-Sec there you will receive a transmission with some scary news. What needs to be done?---Looks like you need to give someone a sedative so medical personal can give her the help she needs. You need to get as close as possible so you can give her the sedative or administer it yourself. Talitha is a total nut, if she becomes ticked off, step back. Speak with Talitha until persuasions become available. You need a Charm of seven of a intimidate of seven to succeed here. No matter which way you take in this situation report back to Girard to complete this quest. C.---Citadel: Old Friends--- ***Note: Must have the Earthborn Background.*** How do you get it?---This mission is available after completing any of the first three post-Citadel worlds (Noveria, Feros, or Therum). This mission cannot be activated after you leave the Citadel after the Normandy is grounded. Meet Finch in the Lower Wards. ***Note: In this mission you need a Charm of 8 or and Intimidate of 8 to persuade a Turian guard. If persuading Finch you need a Charm of 6 or an Intimidate of 6.*** What needs to be done?--- Finch remembers you from your old skool dayz in da hood. Which is something you probably wish to keep quiet. Finch proceeds to blackmail you with this information unless you help him spring another gang member from the klink. You need to search out a Turian guard who is located in Chora's Den. After speaking a bit with the guard you will learn that the crime committed was much more serious than your were previously told. When speaking with the guard you have a few options on what to say. "I need your help"--- You lie to the guard by saying your going to use the prisoner as a type of bait. this gets the man released and completes the assignment. This earns you a Renegade bonus. "Make it negotiable"--- You threaten the guard and every other guard in the area unless the man is released. This gets you a Renegade bonus. Non-Persuasion--- The first two options were persuasions, if you decided not to use them Finch will show up in Chora's Den and flip out. He promises to use your past against you, which brings up a few more options. "This wont help you"---This is the charm response and causes Finch to back down. Earns you a Paragon bonus. "So what?"--- This is the intimidate response and causes Finch to back down. Earns you a Renegade bonus. "You cant do this"/ "This is pointless!"--- Both lead to Finch asking you to pay him 500 credits. You can do so...or... Shoot him--- You whip your piece out a bust a cap in Finch's braincase. Funny thing, it seems to impress the Turian guard. Blood in Blood out I guess. This gets you a Renegade bonus. ======================================== 15.---Aligment Sidequests--- A.---UNC: Besieged Base--- ***Note: Must have 75% of Paragon gauge filled up.*** How do you get it?---This mission becomes available after completing any of the first four post-Citadel plot worlds(Noveria, Feros, Virmire, or Therum). After getting your Paragon gauge filled up travel any system on the galaxy map to receive a message from the Alliance. What needs to be done?---Looks like a group of biotics fanatics have taken over a base. Your mission is to enter the base and wipe out the biotics all why trying to keep the civilian death rate low. You need to the planet Chohe in the Cacus System, located in the Hades Gamma cluster. Once you've landed head southeast towards the base. I recommend saving here because this mission could take a few tries, if you intend to save all the civilians that is. Inside the base you have your work cut out for you because not only are the civilians walking around casually but the base is also littered with explosive containers. Luckily it's easy to tell the terrorists apart from the hostages. When targeting the biotics will come up as a red triangle while the prisoners will come up as a blue circle. I really have no strategy here except that if you fail try again. Once every terrorist is dead you will receive one of three different messages depending on how many hostages were saved. After your work is finished here head back to the Normandy and access the Galaxy map to report in to Hackett. Giving Admiral Hackett the news completes this mission. B.---UNC: The Negotiation--- ***Note: Must have 75% of Renegade gauge filled up.*** How do you get it?---This mission becomes available after completing any of the first four post-Citadel plot worlds(Noveria, Feros, Virmire, or Therum). After getting your Paragon gauge filled up travel any system on the galaxy map to receive a message from the Alliance. What needs to be done?---Admiral Hackett wants you to negotiate a deal with a man named Darius. It's a little strange that the Alliance would send a Renegade soldier on a negotiation mission...maybe they want you to assassinate him? In any case, head to the planet Nonuel in the Plutus System which is located in the Hades Gamma cluster. Once you have landed on Nonuel head northeast until you reach the merc camp. Once inside be prepared for a conversation with Darius himself. You have two options here. 1. By taking Paragon responses you have to endure this jerks insults and demands for some time. If you can take the verbal abuse you will complete the current task. 2. If you can't handle any more insults and want to waste this guy use Renegade or Neutral responses. This causes a fight to break out between you and the mercs. The battle starts out with the mercs surrounding you so find cover ASAP. This is the recommended route for a number of reasons: A. Nobody verbally abuses me like that(except my dad). B. Your not only a Renegade but a Spectre too, waste this punk. C. Notice how Admiral Hackett presented this mission to you. The Alliance wanted him dead and they knew you could do it. Which ever route you decided to go, this mission is over. Head to the Normandy and contact Admiral Hackett to finish this. ======================================== 16.---Collection Sidequests--- (Ok these are seriously the most annoying missions to document and I considered leaving them out. Though I came to the conclusion that a few of these missions are the reason your here? Am I right?) A.---UNC: Locate Signs of Battle--- How do you get it?--- This mission becomes available as soon as you gain access to the Galaxy map. Once you find a first League Medallion or a Salarian ID tag this mission starts...yay. What needs to be done?---There are antique medallions and ID tags scattered across many uncharted worlds. It should be noted that some of these aren't accessible until certain missions are completed. 1. Salarian ID Tags-
Alternative journal entry:
According a [sic] log file you uncovered on Noveria, an entire colony has gone missing from the Hades Gamma cluster.
UNC: Missing Survey Team can be acquired through any of the following:
- Hearing a news report in a Citadel elevator.
- By avoiding the news reports on the Citadel (possible by fast-traveling a lot and by chance when going up to the Normandy), one may find a terminal which gives the quest, then named Missing Colony, on Noveria. It is located in the hallway, alone in a corner, just before the encounter with Benezia.
- Directly landing on Trebin, in the Antaeus system of the Hades Gamma cluster, then either accessing the computer console at the Research Base or directly proceeding to the nearby Excavation Site, will yield the alternative journal entry even if Noveria hasn't actually been visited yet.
You will be swarmed and possibly electrocuted in a small combat zone. Consider modding weapons for knockback, having offensive kinetic biotics, and/or Damping to prevent enemy abilities triggering. Have your highest level damage protection armor mods available, and it's not really advisable to mod yourself for close quarters combat on this assignment.
According to Trebin's data on the Galaxy Map, the planet seems to continually suffer communication problems. After the Mako makes planetfall, Shepard's team explores the surface and finds and disables a transmitter surrounded by crashed communication probes. The device had been transmitting tightbeam signals into geosynchronous orbit, disrupting the survey team's GPS satellites. It was this that caused them to crash. The squad then discovers the survey team's base, completely deserted. A log entry in one of the computers points them toward an excavation site where the survey team apparently found some sort of alien technology. Head over to the excavation site and enter it.
While husks can only attack at melee range, they deal great damage and are quite durable. As such, hit the husks with everything you have; Throw and Singularity work particularly well to keep the husks tied up while you use gunfire and/or tech powers to take them down. Keep in mind that husks can still open doors, so retreating to the tunnels will only make it more difficult to survive. If you run around the main chamber, then stay away from the two doors in the back of the mine because they will release 10 more husks, making an already difficult fight outright impossible. There are containment cells of all kinds scattered around the main chamber to aid you in the fight, though avoid getting caught in their AoE when you detonate them.
Tip: If a Husk that's trying to detonate its electric burst is then knocked off its feet by any means - even melee attacks for the very brave - its electric burst attack will deal no damage even though the burst will still appear to complete. So when you see that sizzly electricity start, it's time for Throw, or Neural Shock, or a shotgun in the face, etc.
Once all the initial husks are down, wait for your powers to recharge, then place your squadmates behind a pair of crates on the left side of the main chamber, to provide great cover and a clear firing solution on both tunnels. Once you are ready, head for the tunnels; ten more husks will run out when you get close to them. There is a containment cell at the entrance of each tunnel, thus making the main fight considerably easier. The assignment finishes with the death of the final husk.
Later, when you are back on the Citadel, you can hear a news story concerning the fate of the survey team. ExoGeni states the team was killed by passing raiders or mercenaries, and they will release the names of the deceased once next of kin are notified.